![]() ![]() If you look at AMD’s Radeon Pro WX and Radeon Instinct MI25 professional SKUs markups on those Vega 10 base die tapeout based SKUs you will see where Raja did what AMD’s Management told him to do and create a compute/AI focused based die tapeout/design that could also be used for gaming, but AMD’s CEO knows where the real money is and that’s never with any consumer gaming only GPU variants as the professional market has the better markups and revenue potential for AMD. AMD at the time of Vega’s release could only afford that one base die tapeout, Vega 10, that had to do double duty as a professional compute/AI market base die tapeout and a Flagship Gaming base die tapeout for Vega 56/64 consumer gaming usage also. Nvidia beats AMD in gaming with raw billions of dollars more in GPU investments that have Nvidia creating 5 base die tapouts each new generation with for example Pascal coming in the GP100, GP102, GP104, GP106, and GP108 base die tapeouts each with different complements of shaders/TMUs/ROPs for different market segements. GP102 was never intended to be for gaming as GP102 is used for Nvidia’s Quadro line of SKUs mostly but once Vega 56/64 design became known to Nvidia well Nvidia had to get up and use its GP102 base die for its consumer/gaming oriented GTX 1080 Ti with 88 out of GP102’s 96 ROPs enabled. The GTX 1080 Ti is based on Nvidia’s GP102 base die tapeout and that comes with 96 total ROPs so Nvidia can still create a stronger GP102 based gaming variant. The Vega 56 has the exact same numbers of shader cores and TMUs as the GTX 1080 Ti and if AMD wants to beef up some before Navi gets here competition to the GTX1080 Ti all AMD has to do is tapeout a new Vega micro-arch based base die with 88 or more available ROPs. Looking at that TechPowerUp entry on the supposed GTX 1180 it looks like it has the same shader core/TMU counts as the GTX 1080Ti but only 64 ROPs! So that’s pure speculation on TechPowerUp’s part. Really a GTX 1180 with only 64 ROPs is not going to have above the pixel fill rate of the GTX 1080(64 ROPs) and it’s sure the hell not going to beat the GTX 1080Ti with its 88 ROPs and the highest pixel fill rates of all consumer/gaming cards. Data on this page may change in the future. ![]() Really not actually cores! Where did you get your degree from the back of a matchbook!Īnd that Techpowerup GPU database on its GTX 1180 entry says: “This graphics card is not released yet. So AMD’s Vega SKUs have much more shader cores that are where the hashing calculations are done. With the combination of the faster clock speed, faster boost clock speed, and more VRAM, you'd expect the Nvidia RTX 3060 to be faster than the RTX 3060 Ti-but that's not the case.A GPU shader core is a core as much as a CPU core is a core and shader cores comes with Integer units, FP units and such. The RTX 3060 has 12GB GDDR6, while the RTX 3060 Ti has 8GB GDDR6. The RTX 3060 contains 3,584 CUDA cores and a core clock performance of 1,320 MHz and a boost clock of 1,777 MHz, while the RTX 3060 Ti has 4,864 CUDA cores, a core clock performance of 1,410 MHz, and a boost clock of 1,665 MHz.Īnother noticeable difference between the two is memory size. The RTX 3060 Ti, on the other hand, is based on the physically bigger GA104 GPU die, which reduces heat concentration. However, the RTX 3060, the slightly newer model, is built atop the Ampere GA106 GPU die. More transistors typically indicate a newer, faster processor. The RTX 3060 contains 13.25 billion transistors, while the RTX 3060 Ti has a transistor count of 17.4 billion. Both cards use Samsung's 8nm technology process, but the number of transistors differs. ![]()
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